/*
 * This file is part of LiquidBounce (https://github.com/CCBlueX/LiquidBounce)
 *
 * Copyright (c) 2015 - 2025 CCBlueX
 *
 * LiquidBounce is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * LiquidBounce is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with LiquidBounce. If not, see <https://www.gnu.org/licenses/>.
 */
package net.ccbluex.liquidbounce.features.module.modules.exploit

import net.ccbluex.liquidbounce.event.tickHandler
import net.ccbluex.liquidbounce.features.module.Category
import net.ccbluex.liquidbounce.features.module.ClientModule
import net.minecraft.entity.EntityPose

/**
 * SleepWalker module (BedGodMode)
 *
 * Allows you to walk while sleeping, also makes your hitbox small.
 */
object ModuleSleepWalker : ClientModule("SleepWalker", Category.EXPLOIT, aliases = listOf("BedGodMode")) {

    val repeatable = tickHandler {
        if (player.isSleeping) {
            player.pose = EntityPose.STANDING
            player.clearSleepingPosition()
            mc.setScreen(null)
        }
    }

}
